Unique Mechanics
Wall Cling
While specific characters can already cling to walls, Sceptile's is more mechanically in-depth, being similar to Knuckles' wall cling, in which it can climb up or down a wall, on-top of the existing wall cling mechanics. However, unlike Knuckles, Sceptile can cling to a wall without needing to use Side Special. As long as is Sceptile hasn't already clung once, the Control Stick can be held towards a nearby wall in order to cling to it. After a successful cling, Sceptile cannot cling again until it lands back on-stage.
Air Grab - Leaf Storm Toss
Unique to Sceptile, the Grab Button (or Shield + Attack) can be pressed in the air to execute a special grab. If this grab connects, Sceptile will spin up into the air, then spin back down towards the stage with its victim in its arms. Prior to falling, Sceptile can influence its trajectory with the Control Stick. However, its victim can do the same. The launch power of this throw scales with how long Sceptile falls with its victim for.
Grab Attempt
Startup: Frame 10
Grabbox Duration: 2 Frames
Landing Flag Window: Frame 5 - Frame 29
IASA: Frame 35
Throw
Damage: 6
Angle: 120
WKB: 0
KBG: 85*/115*/145*/171*
*KBG scales with how long Sceptile has fallen for
BKB: 100
Element: Normal
Pre-Throw Hit 1
Hitbox Duration: 2 Frames
Damage: 4
Angle: 361
WKB: 30
KBG: 100
BKB: 0
Hitlag Multiplier: 1
SDI Multiplier: 1
SFX: Strong Kick
Element: Normal
Pre-Throw Hit 2
Hitbox Duration: 1 Frame
Damage: 6
Angle: 361
WKB: 30
KBG: 100
BKB: 0
Hitlag Multiplier: 0
SDI Multiplier: 1
SFX: Strong Burn
Element: Normal
Up Taunt
Sceptile picks a stick off the ground, puts it in its mouth, then holds it for a bit before spitting it out. What makes this taunt unique is how the stick is an item that can be picked up and thrown. During the holding pose, Sceptile can cancel the taunt with a jump to keep the stick in its mouth. Upon using the taunt again, Sceptile will immediately spit it out. Additionally, if Sceptile is holding a stick in its hand, using Up Taunt will have it place it back in its mouth to repeat the cycle all over again. While the stick is weak, it has many applications, given the nature of it being an item. Though be cautious, as the stick can be destroyed by enemy attacks when thrown.
Neutral State
Startup: Frame 97
IASA: Frame 116
Jump Cancel Window: Frame 42 - Frame 82
Stick Mouth State
Startup: 22
IASA: Frame 41
Stick Hand State
Startup: Frame 72
IASA: Frame 91
Jump Cancel Window: Frame 17 - Frame 57
Stick Item
Damage: 4
Angle: 361
WKB: 0
KBG: 30
BKB: 50
Hitlag Multiplier: 1
SDI Multiplier: 1
SFX: Weak Kick
Element: Normal